100% leech does nothing without VP. 40% more dmg shouldn't be touched, it's what defines zerk in poe. | Posted by Raxik on Feb 19, 2018, 2:19:36 AM |
' Vaal Pact doubles (maximum) life leech rate. A single item like Carnage Heart already has +50% increased leech rate. As I said before, a berserker can also use life gain on hit additionally. It is not as impossible as it sounds. Then again, why do you think Zerker will lose the 40% damage? The ASPECT OF CARNAGE with +40% damage / 10% increased damage taken is still there. It's right behind the RITE OF RUIN (double rage effect / can not be stunned >25 rage). GGG did switch the position around. Last edited by TheGoodBadWeird on Feb 19, 2018, 2:41:22 AM | Posted by on Feb 19, 2018, 2:32:11 AM |
' Picking up loot is dangerous with Beserker. Warcries give you rage so now you have that same degen constantly on you and you can't end it unless you always waste a portal. Do you seriously intend to backtrack all the time for loot? Putting it bluntly, I would honestly go Acro/CI than take the new Beserker. I would even take the current Deadeye, Elementalist or Chieftain over going Beserker right now. If I had to choose between not Ascending and taking Beserker, I would not ascend. | Posted by Slicer9875 on Feb 19, 2018, 3:24:47 AM |
It looks doable -- but a pain -- to micromanage the risks associated with losing so much health per second, with the promise of high clear speed for those who learn how to manage it. Many will probably like the upside of the rage mechanic enough to enjoy zerker as of 3.2. Some others (myself included) will probably put zerker in the dust heap when 3.2 hits. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? | Posted by EnjoyTheJourney on Feb 19, 2018, 4:05:42 AM |
At first glance I'm not keen on the rage mechanic. In particular it's not possible to ignore rage if you want to use all 8 ascendancy points. At 6 you can take Pain Reaver, Cloaked in Savagery, and Aspect of Carnage. But if you want to use the last 2 points it's either into War Bringer or Crave the Slaughter. If rage's bonuses were usually worthwhile then maybe it'd feel okay. But the bonuses compared to the tradeoffmake me hesitate. Trading 10% life lost per second (which can't be mitigated with resists) for 50% attack damage, 25% attack speed, and a measly 10% movement speed? I'd have to really think on that and it seems to limit builds more than enables. Doubling that with Rite of Ruin to 20% lost to gain 100% attack damage, 50% attack speed, and crappy 20% movement is even worse. The focus on attacks means making a pure spellcaster doesn't work so well. But I suppose GGG is backtracking on giving us a way to leech decently with spells? It's pretty painful to do that especially since attacks tend to have the higher damage ceiling. | Posted by on Feb 19, 2018, 5:53:33 AM |
' 'He asked what to do for the 5 seconds waiting to trap a pokemon. That is the question I answered. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com | Posted by mark1030 on Feb 19, 2018, 7:52:05 AM |
The more i think about it, the more it seems lke complete shit. 1) As i said in the OP you lose Damage on Full life, meaning most likely, especialy considering that you have to build 50 stacks, with a suboptimal gem on a boss situation you will end up with less damage overall and a fuckton of degen. 2) You cannot avoid the rage mechanic if you wanna spend all your 8 ascedancy points. 3) Noone in his right mind will be taking the doube effect. As it has stated Cloaked in savagery gives you the same bonus, but you can have it instantly with a doedre's elixir anytime you want (so usefull at any situation) and it gives you 100% leech (plus the extra leech from the previous points) instead of a huge degen. Really absolutely no point in taking the double effect. You take aspect of the carnage and then you are left with 6 points. Even if you take the first rage, why not the extra bonus which is exactly the same but with more goodies and no penalty from cloaked in savagery and go for the double effect? For getting War Bringer as well?? getting double degen for THAT? 4) When you need the most damage, meaning on endgame bosses and only there, it is fucking useless. You won't have it built up, and when you supposedely have take an ascedancy that is being presented as the ultimate glass cannon, the supreme damage dealer, you expect to kill the boss way before you actually build 50 rage. I mean seriously.. 5) The Degen, while beig HUGE, it also lasts very long and it is impossible to mitigate. You will have to build so much around it to not die, especially in a non combat situation or between boss phases, that you will end up losing damage/equipment passives which again defeats the purpose of the class being sold as the ultimate glass cannon/damage dealer. 6) The actual rewards are complete shit as well. If we were talking about X% of MORE damage etc. then maybe, but 25% speed and 50% damage... The same as cloaked in savagery but with huge downsides and non usable in a boss situation??? What were they thinking. | Posted by astraph on Feb 19, 2018, 9:46:02 AM |
' How about we don't compare it to an ascendancy that will maybe change in 3.2 and we don't know any details, that took 3 extra charges from the tree and that doesn't have a straight up '40% more damage' notable? --- I wouldn't have designed 'Rage' like this as well. I would probably have tried something like 'Huskar' from dota 2, a combination of offense and defense: *keep the degen *For each 10% life missing, gain +1% max resist *For each 5% life missing, gain +1% flat phys reduction *For each 1% health missing, +x% Attackspeed / damage *your ES is zero (so it cannot be abused by low life builds) This would reward a player for 'playing with fire', balancing his berserker's health globe level at a lower state. If Rage needs to be like it is now, I'd maybe grant it 'more' damage instead of 'increased', with the same numbers, maybe a tiny bit lower (like 35%/70% more damage). This would be insane offensively, but given the price you have to pay, it sounds about right to me. But nevertheless, I'm going to try how it feels ingame. I like playing around with effects like this. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock on Feb 19, 2018, 9:53:51 AM | Posted by Peterlerock on Feb 19, 2018, 9:52:26 AM |
A really simple solution that makes better with the whole concept and have rewards that are actually worth it would be to make it like that: - Everytime you get hit you get rage stacks equall to the amount of the % of your life removed (which obviously stacks) - 50 rage cap - 0.5% MORE attack damage per rage - 0.5% increased attack speed per rage - 0.25% increased damage taken per rage And then Rite of Ruin: Effectss of rage are doubled. You cannot be stunned when you have rage. Gain a frenzy charge everytime you get hit. Your frenzy charges do not expire if you have rage(makes sense thematically). So at maximum rage you will have 50% more damage, 50% attack speed and 25% increased damage taken. It builds when you get hit(and you can force it with something like a doedre's elixir). No effects after combat. The rewards are huge (with aspect of the carnage). 90% More damage, but so are the downsides. 35% increased damage taken is insane. Consider that Inquisitor, with his igonre ele resist perk can have 60% more damage against Shaper/Guardians with no downsides. Last edited by astraph on Feb 19, 2018, 10:10:44 AM | Posted by astraph on Feb 19, 2018, 10:00:23 AM |
' 40% more and 50% more is more than 90%. 1.4 * 1,5 = 2,1 = 110% more damage ' Consider that we don't know what they are going to do with Inquisitor yet. Also that's not how it works: 60% resist: takes 40% damage 0% resist: takes 100% damage 100/40 = 2,5 = 150% more damage (now multiply by crit chance for real multiplier) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock on Feb 19, 2018, 10:15:13 AM | Posted by Peterlerock on Feb 19, 2018, 10:11:20 AM |
![Blood frenzy gives rage on initial dmg or over time crossword Blood frenzy gives rage on initial dmg or over time crossword](/uploads/1/2/5/3/125379783/699168381.png)
Blood Frenzy Gives Rage On Initial Dmg Or Over Time Crossword
Comment by Bojo Well, sometimes you just have like 80 rage and blood rage ready, I mean then it's just free damage. Not for raiders maybe, but with improved rend and blood frenzy it can be pretty helpful in solo PvE and PvP. Sep 16, 2019 Blood Frenzy's DoT is not stackable (except duration) and 'only' does 4 base raw damage per 3 secs. So it's not breathtakingly good - also because you need crits - and once you can produce crits a lot you're usually winning already (without further low-dmg and & short-lived DoT). Xcode windows 10 virtualbox dmg free. How to open password protected dmg file on mac.
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